Good UX, bad UX
31 May 2023 | 4:14 pm

A little side project that is going to help me, and hopefully others, to reference good and bad user experiences in our daily lives.

My work as a designer entails paying attention to my surroundings and take notes. The digital and physical interactions I encounter inform what I will design next.

Without an archive, I ended up with my phone and computer full of screenshots that don’t mean much in hindsight.

I’ve created a vault in Obsidian to gather good and bad user experiences. Then, Simone advised I publish them on GitHub.

That’s where you’ll find them. Work in progress.

Further reading


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Design, Digested 43 — Design thinking went wrong, Fitts’ Law, visual frameworks
23 May 2023 | 9:46 am

On this issue: How Design thinking went wrong, Fitts’ Law in the touch era, visual frameworks and more.

Design thinking was supposed to fix the world. Where did it go wrong?

An approach that promised to democratize design may have done the opposite.

A lenghty, compelling article that Rebecca Ackermann wrote after months of research.

🔗 Read the article Design thinking was supposed to fix the world. Where did it go wrong? on MIT Technology Review


Also listen to UX Podcast episode #309 talking about the same article.

36 seconds that changed everything

36 Seconds That Changed Everything is an audio documentary, written and produced by Texas-based writer, Shelly Brisbin. It tells the story of how a device that once excluded people with disabilities – the iPhone – became one of the most transformative forces in the lives of those same people, once the barriers its software had created were removed.

🔗 Listen to or read 36 seconds that changed everything on 36 Seconds

Fitts’ Law in the touch era

In this article, Steven Hoober shines the spotlight on Fitts’ Law and explains why we should always ask questions and consider what particular guidelines and lessons mean to our users and our products.

🔗 Read the article Fitts’ Law in the touch era on Smashing Magazine

Formulas for optical adjustments

A long-standing trope of the design world is that computers are bad at aligning and balancing the relative scales of elements. This is incorrect.

🔗 Read the article Formulas for optical adjustments on Bjango

Accessible but never boring

There’s a misconception that making a product accessible means sacrificing the visual design. Your UI will look too plain, they say. Your branding too dry, or too ugly. But gone are the days when you had to look like a boring bank to build a product that can be used by all. It’s time to think bigger. Bold brands embrace accessibility.

🔗 Read the article Accessible but never boring on Design at Wise

Visual frameworks

Visual frameworks are pictorial mental models that can help you clarify your thoughts. Each visual framework is like a building block. You can combine and configure them in different ways to think and build shared understanding about situations, challenges, strategies and plans.

🔗 Consult them on Visual Frameworks


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Postcards from Emilia-Romagna
18 May 2023 | 8:09 pm

As the region has been hardly hit by heavy rain, floods, and landslides, I want to celebrate it with some pictures taken a few days before it all started. And there are more linked at the end of the post.

Ravenna is one of the places I can call home, which it had actually been for a year between 2020 and 2021. Family and friends are here, never short of good humour and laughter.

Yellow small flowers on a sandy path along the riverside on a sunny spring day
The hiking area just outside Casalborsetti
The end of the ride for river Lamone, with an orange fishing hut stealing attention and many small boats nearby
Where river Lamone meets the Adriatic sea
Tracks of the tractors cleaning the wide beach before the season starts
The beach in Marina di Ravenna

Other pictures


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